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10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse: a point of view

By
Javier Gonzalez-Argote ,
Javier Gonzalez-Argote

Universidad Abierta Interamericana, Facultad de Medicina y Ciencias de la Salud, Carrera de Medicina. Ciudad Autónoma de Buenos Aires, Argentina

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Denis Gonzalez-Argote ,
Denis Gonzalez-Argote

Universidad Argentina de la Empresa, Facultad de Ingeniería y Ciencias Exactas, Carrera de Ingeniería Informática. Ciudad Autónoma de Buenos Aires, Argentina

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Abstract

Immersive learning design is the process of creating immersive learning experiences using technologies such as augmented reality virtual reality, and mixed reality. The goal of immersive learning design is to create engaging and interactive learning experiences that immerse learners in a virtual environment where they can explore and interact with the subject matter in meaningful ways. Today, immersive learning design is used in a wide range of settings, including education and corporate training. It is increasingly being recognized as an effective way to engage learners and enhance the learning experience. In this article, we systematize 10 best practices for immersive learning design. These technologies allow learners to experience and interact with the virtual environment in a way that is more realistic and immersive than traditional methods, such as lectures or reading materials. On the other hand, 10 points of connection between immersive learning design and the metaverse. The metaverse is transforming education by promoting communication and supporting immersive learning. The metaverse is also projected to dramatically boost e-learning by making virtual learning environments more lifelike and learning more engaging and experiential. Based on this reflection, it could be stated that metaverse could be a promising tool to provide an immersive learning experience for today's users.

How to Cite

1.
Gonzalez-Argote J, Gonzalez-Argote D. 10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse: a point of view. Metaverse Basic and Applied Research [Internet]. 2023 Jan. 4 [cited 2024 Apr. 19];2:7. Available from: https://mr.saludcyt.ar/index.php/mr/article/view/7

The article is distributed under the Creative Commons Attribution 4.0 License. Unless otherwise stated, associated published material is distributed under the same licence.

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