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Vol. 2 (2023)

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Authors in this issue:

Comité Editorial Rubén González Vallejo Carlos Rafael Araujo Inastrilla Keguin José González Castro, Matilde Bolaño García, Narlys Patricia Villalobo Ropain Eduard Antonio Moré Torreblanca, Matilde Bolaño García Jesús López-Belmonte, Santiago Pozo-Sánchez, Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín Carlos Alberto Gómez Cano, Verenice Sánchez Castillo, Edwin Eduardo Millán Rojas Carlos Alberto Gómez Cano, Verenice Sánchez Castillo, Tulio Andrés Clavijo Gallego Rubén Martínez Sánchez Shirley Tumiri, Luis Duran, Johanna Lin, Norma B. Ríos, Ana Mosca, Teresa Gómez Hayder A. Nahi, Mustafa Asaad Hasan, Ali Hussein Lazem, Mohammed Ayad Alkhafaji Theodorus Alkino Rifaldo Sebo, Aloysius Selo Aryobimo Oentarto, Dominikus David Biondi Situmorang Rubén Martínez Sánchez Rubén Darío Cárdenas Espinosa, Julio César Caicedo-Erazo, Mauricio Arbeláez Londoño, Iris Jimenez Pitre William Castillo-González Rubén González Vallejo Amrita Prakash, Alimul Haque, Farheen Islam, Deepa Sonal Devanshu Kumar, Alimul Haque, Khushboo Mishra, Farheen Islam, Binay Kumar Mishra, Sultan Ahmad Yonathan Mario Gonzales Tito, Luis Napoleón Quintanilla López, Alfredo Javier Pérez Gamboa Javier Gonzalez-Argote, Denis Gonzalez-Argote Martha C. Correa Moreno, Gina L. González Castro Paige Sandheinrich, James Hutson Noris Laudith Jiménez Pitre, Orlando Cárcamo Berrio, Yesica Paola Bula Amaya Gonzalo Junior Junco Luna Rafael Cuentas Figueroa, Glen Cuentas Correa, Suraya del Rosario Pimienta Gomez ,

Published: January 1, 2023


2023-01-01 Editorial
Author Guidelines

By Comité Editorial

2023-05-23 Editorial
Metaverse, Society & Education

One of the challenges that the educational system has had to face is the large number of information channels that prevail in communication and social organization, and which require the implementation of specific skills to address new realities. Educational institutions have been immersed in new teacher training plans aimed at improving the quality of teaching and adapting to the rhythms that technology imposes on social behaviors and attitudes. In this sense, scientific and technological advances have left their mark on numerous educational aspects, offering a more hybrid and inclusive system and greater educational autonomy thanks to access to educational resources available both online and through internal platforms, as well as an adapted learning pace. The educational immersion provided by the metaverse must be considered a transcendental element that invites reflection on new teaching approaches capable of absorbing the changes occurring in an increasingly technological society. Therefore, new research in the metaverse is needed from different sectors, since only interdisciplinary analyses can increase the potential of the three-dimensional world, reduce its limitations, and, above all, control the massive sources of data that are propelling us towards a new cyberculture. To achieve this, it will be necessary to reduce the digital divide and promote digital competencies, with the aim of establishing a new educational paradigm that lays the foundations for innovative and adaptable teaching to the needs of the 21st century.

By Rubén González Vallejo

2023-02-19 Original
Internet search trends about the Metaverse

Introduction: The metaverse phenomenon is vast and continuously grows and develops. Knowing what position the metaverse has been occupying as a theme on the web allows us to achieve precise results on information needs.
Objective: to characterize the Internet search trends on the metaverse from 2020 to 2022.
Methods: a retrospective longitudinal descriptive study was carried out on Internet searches for the term "Metaverse". The research was carried out with the support of the Google Trends tool.
Results: the interest on the web for the metaverse was high as of October 2021. A tendency to decrease interest in the subject is observed. China was the country with the most significant interest; the term I had the most relationship within searches was "non-fungible token".
Conclusions: It can be concluded that the term generated a high interest that has decreased, in line with the slow reception that technology is having.

By Carlos Rafael Araujo Inastrilla

2023-02-26 Original
Levels of technological competence in the use of social networks among teachers in Santa Marta

Social media have had a great reception in the educational context, allowing students to interact with each other in real time, both synchronously and asynchronously. Deficiencies in social media management competencies have repercussions on educators needing to be more knowledgeable about technology and, consequently, on students with deficits in this area. The factors influencing this type of phenomenon may be related to the lack of programs and training by institutions or teachers. The goal was to analyze teachers' technological competence levels during the pandemic concerning the use of social media in grade ten. An inductive empirical, non-experimental piece of research was proposed, with a cross-sectional design, in Santa Marta City, Colombia, El Parque District Educational Institution, focusing on grade ten. The sample was made up of 15 teachers. A data collection instrument was used, composed of 15 closed Likert-type questions. These questions correspond to the exploratory, integrative, and innovative levels underlying the pentagon of competencies on the grounds for technological competencies established by the Ministry of National Education of Colombia. Once the interpretation was carried out, it can be seen that the hypothesis was refuted and the instrument achieved its purpose; it was evidenced that teachers do have an adequate level of competencies; regarding the use of mechanisms such as social media, training should be given to take advantage of the implicit potential of these tools, which makes it possible to recommend the implementation not only to share information but also to assess and monitor, as well as constant updating by the teaching staff so as not to fall behind the technological progress that may take place in the future.

By Keguin José González Castro, Matilde Bolaño García, Narlys Patricia Villalobo Ropain

2023-02-27 Original
Use of Wayuu myths and legends supported by multimedia applications to strengthen reading and writing skills

The objective of this research was to evaluate the effectiveness of using Wayuu myths and legends supported by multimedia applications to strengthen literacy skills in 5th-grade students. The research was descriptive, evaluative, and comparative with a quasi-experimental, cross-sectional design. The population consisted of 37 students, forming an intentional sample of students who completed the 5th grade. A single group of students organized by the educational institution was worked with, to whom a pretest and posttest were applied. The data collection technique was direct observation, using a 18-item knowledge test, with dichotomous, simple selection. Reliability was calculated using the K-20 coefficient of Kuder-Richardson, obtaining 0.82, which is considered highly reliable. The results were analyzed using the Wilcoxon (Z) statistic. In conclusion, it was found in the diagnosis that students show significant differences in the levels of literacy learning when applying the pretest and posttest, and that the use of Wayuu myths and legends supported by multimedia applications improved the levels of literacy learning. It is recommended that teachers use these strategies to improve literacy skills in their students.

By Eduard Antonio Moré Torreblanca, Matilde Bolaño García

2023-03-27 Original
We've reached the GOAL. Teaching Methodology for Transforming Learning in the METAVERSE. A teaching innovation project

Starting from the guiding principles of innovation as pillars for updating and achieving educational excellence, it is pertinent to highlight the need to generate new ways of conducting educational processes in order to respond to the interests of students in the digital age. In this line, one of the most pioneering novelties generated by the technological revolution has been the metaverse, a virtual world in which - through digital devices - a great immersive experience and total interaction with its elements is generated in the user. Due to its short history, the potential of the metaverse in education is yet to be explored. The aim of this project is to create an educational metaverse to develop didactic content for different curricular subjects, in order to raise the teaching and learning process to a higher level of immersion and innovation. To achieve this, a specific didactic methodology will be designed and implemented for training in the metaverse, as well as the development and implementation of a competence training plan for the creation and use of virtual classrooms. In this way, knowledge can be generated and transferred in the metaverse by improving the psycho-educational skills of students, promoting inclusive education, and improving attention to diversity. The methodology that the project will follow will be based on collaborative work and the principle of autonomy for the effective deployment of project and problem-based learning for the delivery of didactic content and the achievement of learning objectives. All this will be based on a systematic strategy for monitoring and evaluating the development of the project and its impact.

By Jesús López-Belmonte, Santiago Pozo-Sánchez, Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín

2023-04-02 Original
Strategy for improving learning in the Financial Tools and Project Management Course through the use of Second Life-SL

This research addresses the difficulty of attaining active learning in financial areas via virtual education. This study aimed to assess a strategy to improve learning in the Financial Tools and Project Assessment (FTPA) course using the Second Life (SL) platform. A mixed research approach was used, and data were processed with the programs Excel, Atlas ti, and Ucinet. The results indicated that, though using information and communication technologies (ICTs) in learning is inevitable, approximately 70% of students did not know that tool and had never seen a lesson in a 3D space. However, once they got acquainted with SL, 69.6% of students considered the difficulty of managing it low to medium. Likewise, students associated using SL with attitudinal, pedagogical, and technological elements and expressed that it was interesting, entertaining, and new. Finally, students considered SL a handy tool for the course in FTPA because it allowed them to understand better topics like time, budget, and project scope. With the pandemic, the use of ICTs in the teaching processes has extended worldwide, but the tools used more frequently are the traditional ones. Students are open to new experiences and consider virtual education monotonous. One of the challenges to virtual education is to achieve active learning and make the tools implemented in teaching contribute to developing skills. The use of SL contributes very much to this purpose.

By Carlos Alberto Gómez Cano, Verenice Sánchez Castillo, Edwin Eduardo Millán Rojas

2023-04-02 Original
Unveiling the Thematic Landscape of Generative Pre-trained Transformer (GPT) Through Bibliometric Analysis

Introduction: the Generative Pre-trained Transformer (GPT) is a deep learning language model architecture developed by OpenAI.
Aim: to describe the knowledge networks (both at the theoretical and country levels) of the Generative Pre-trained Transformer (GPT) as an emerging technology.
Results: 222 Documents were identified, of which 69 were articles, 50 were conference papers, 36 were editorials, 29 were notes, 19 were letters, 14 were reviews, 3 were conference reviews, and 2 were short surveys. In terms of the number of documents per year, 2 were found in 2019, 10 in 2020, 22 in 2021, 44 in 2022, and 144 in 2023. The year-on-year growth rate was over 100% in all years. The subject area with the highest number of documents was Computer Science with 90 documents. The most productive countries in relation to GPT were the United States with 60 documents, followed by China with 19, the United Kingdom with 18, India with 15, and Australia with 12. Co-occurrence illustrated the centrality of Artificial Intelligence, Natural Language Processing, Deep Learning, and the term Human around ChatGPT and GPT.
Conclusions: this bibliometric study aimed to describe the knowledge networks of the Generative Pre-trained Transformer (GPT) as an emerging technology. Although only 222 documents were found, this study revealed a high level of international scientific collaboration in the field. The results suggest that GPT is a highly relevant technology with a wide range of potential applications in natural language processing, artificial intelligence, and deep learning.
Moreover, the study was able to qualitatively characterize the main thematic areas surrounding GPT, including its applications in chatbots, text generation, machine translation, sentiment analysis, and more.

By Carlos Alberto Gómez Cano, Verenice Sánchez Castillo, Tulio Andrés Clavijo Gallego

2023-04-08 Original
360º videos as a tool for social skills training with ASD students

This study presents research conducted with a group of five students with Autism Spectrum Disorder (ASD) aged between 3 and 7 years, attending a regular school and receiving support from Therapeutic Pedagogy and Hearing and Language. The students participated in a social skills training program that used 360-degree videos to simulate different social situations, such as celebrating birthdays or going on an excursion. The videos were selected to teach the students how to interact in specific social situations, while also showing them how to interpret the emotions of the characters. The study was carried out in a controlled environment to expose the students to previously planned situations. A program was developed consisting of four sessions that addressed different activities to train the social skills of the students, with the main objective being to evaluate the effects of the 360-degree videos on the development of social skills of students with ASD. To check the effectiveness of the visual content, an observation instrument based on a series of pre-established categories of social skills was used. This instrument was applied after each session, allowing the evolution of the program to be evidenced.

By Rubén Martínez Sánchez

2023-04-08 Original
Image in nursing and simulation

Introduction: Professional image is a relevant aspect in the profile of any graduate due to its external impact on society. It is projected to others based on physical aspects and consolidated with what others perceive and interpret from every action. This article describes the contributions that clinical simulation offers to the professional image of students at the University Institute of the Italian Hospital.
Method: The study was a quantitative, descriptive, cross-sectional, and prospective one.
Results: Of the 90 surveyed students, 39.78% responded that clinical simulation provided them with skills, 38.67% reported that it provided them with security, 12.71% reported that it improved their professional identity, and 8.84% said that it helped them with communication. The factor that contributed the most to the formation of professional identity was the execution of techniques in the simulation center, with 69.03%.
Conclusion: It was possible to identify in the student body that clinical simulation provided them with skills, security, and a clearer professional identity. On the other hand, students considered that the use of a complete uniform in clinical simulations contributed to the construction of their professional image, as it produced attitudinal changes that influence their dress and are subsequently projected in their image.

By Shirley Tumiri, Luis Duran, Johanna Lin, Norma B. Ríos, Ana Mosca, Teresa Gómez

2023-04-08 Original
Securing Virtual Architecture of Smartphones based on Network Function Virtualization

One of the most difficult parts of Network Function Virtualization (NFV) installations is security. The NFV environment is a large-scale, software-driven one with a variety of components. Network topologies and traffic flows are continuously and managed to change. Such complexity necessitates a comprehensive security framework that permits automatic and to manage changeable network conditions, a quick response is required with the least amount of manual involvement. This paper introduced many solutions for securing the NFV environment from attacks such as (Specter and DoS) that attack parts of this architecture based on some experiments. Applied NFV on an operating system of smartphones (Android). We tested some attacks on the device and then on some of the layers in the architecture. We obtain new and obvious results, by comparison, to traditional and updated NFV architecture. Also, update the NFV architecture using vCenter/ESX and Hyper-V being two important terms in security After adding the necessary algorithms to protect the NFV architecture, we noticed about 128 hours to hack a 1.4 megabyte (WinRAR) file, while the same file and the same size needed 126 hours to reach the root without the algorithms used to protect the architecture.

By Hayder A. Nahi, Mustafa Asaad Hasan, Ali Hussein Lazem, Mohammed Ayad Alkhafaji

2023-09-13 Original
“Counseling-Verse”: A Survey of Young Adults from Faith-Based Educational Institution on the Implementation of Future Mental Health Services in the Metaverse

Objective: Pastoral care in mental health interventions to prevent the spread of COVID-19 (such as lockdowns) put people's mental health and emotional well-being at jeopardy, especially today's young people. Because of their extensive use of screen-mediated solitary social media mixed with inadequate face-to-face interpersonal skills, they are more sensitive to mental health disorders such as loneliness, anxiety, and depression. Pastoral counseling treatments using Metaverse (aka “counseling-verse”), according to the authors, might become one of the most useful treatments available today.
Methods: The research method uses a quantitative approach with survey methods in collecting subject data, with a total of 143 young people participants.
Results: Main findings were fivefold: (i) The majority of young people today know very well what the Metaverse is. (ii) The majority of young people have a positive view of the existence of the Metaverse, that they perceive this as something unique and as a technological development. (iii) The majority of young people agree with the counseling service at Metaverse. (iv) The reason they agree is because this counseling service at Metaverse can be a surefire solution to their current problems. (v) The majority of young people choose the type of individual counseling services and consultations on all mental health services provided on Metaverse.
Significance of the Results: Based on the results of the research that has been carried out, it can be concluded that the pastoral counseling service at the Metaverse is one type of appropriate intervention and is the choice for young people today. Through this "counseling-verse" it is hoped that it can be a surefire solution to help young people who experience mental health issues such as loneliness, anxiety, and depression; as a result of public health measures to prevent the spread of COVID-19 (such as lockdowns).

By Theodorus Alkino Rifaldo Sebo, Aloysius Selo Aryobimo Oentarto, Dominikus David Biondi Situmorang

2023-09-15 Original
Transforming online education: the impact of gamification on teacher training in a university environment

Introduction: Gamification consists of the application of game elements and mechanics in non-game contexts, such as education. The elements that can be included in a gamification strategy are very varied, from the design of characters and virtual worlds to the use of rewards and challenges.
Aim: To analyze the implementation of a gamification strategy in the Master's Degree in Teacher Training.
Methods: A case-control study was conducted. The sample consisted of 84 students who were divided into two groups: an experimental group, which received the gamification intervention, and a control group that did not receive any intervention. To evaluate the effectiveness of the intervention, student retention and knowledge acquisition were measured through the implementation of an assessment tool.
Results: It was observed that the mean retention of participants between each session was similar in this group. This suggests that the length of the session itself did not have a significant impact on content retention. An increase in the number of interactions made in the chat between participants was observed, suggesting increased engagement and participation in the learning process. This increase in viewing time and student participation can be attributed to the implementation of the gamification methodology, which uses playful elements to motivate and maintain participants' interest in the learning process.
Conclusions: The implementation of a gamification strategy in distance and online learning was an effective tool to improve student retention and knowledge acquisition.

By Rubén Martínez Sánchez

2023-11-07 Original
Inclusive Innovation through Arduino Embedded Systems and ChatGPT

This article aims to highlight the possibilities of inclusive innovation provided by the ChatGPT Artificial Intelligence Model through the development of projects that apply the Internet of Things (IoT) together with Arduino Embedded Systems. Inclusive innovation, considered as a path towards sustainable development, refers to the creation of new goods and services conceived for, by and with those who have been marginalized from the mainstream of development, particularly those people living in poverty who coexist with the higher income strata in society. Today, innovation drives the generation of new technological projects in need and demand. Through the Internet of Things (IoT) and Arduino embedded systems, which are designed to fulfill one or more functions through microcontrollers in real time, significant popularity has been achieved in the field of education and applied research. It is in these fields where the ChatGPT Model plays a crucial role in the progress of these areas. The methodology implemented consists of a Participatory Action Research with a qualitative approach, which was developed in the following cycles: 1. Planning of the intervention, 2. The intervention instrument selected was the Field Diaries on Digital Boards. As a result of this research, the development of Digital Educational Resources that contribute to the educational processes in the development of Free Software and Hardware was achieved. With this, the development of Digital Educational Resources for the Computer Engineering program was achieved.

By Rubén Darío Cárdenas Espinosa, Julio César Caicedo-Erazo, Mauricio Arbeláez Londoño, Iris Jimenez Pitre

2022-03-12 Reviews
The importance of human supervision in the use of ChatGPT as a support tool in scientific writing

Introduction: ChatGPT could support scientific research and writing, allowing researchers to focus on generating results and data analysis. However, it is essential to consider the possible biases and limitations in developing text and the ethical and quality implications in producing scientific knowledge.
Methods: There was a scientific search in PubMed and Scopus with the keyword “ChatGPT,” establishing inclusion and exclusion criteria to select ten relevant open-access articles on using ChatGPT in scientific research and writing over the last five years.
Results: Several authors point out the potential of ChatGPT as a support tool for scientific research and writing and highlight its capability to provide valuable comments and suggestions as well as its use to write a coherent text and to manage references and citations; however, they warn about possible biases and ethical limitations in its use and the need for human supervision. The journal Nature establishes ethical and transparency principles for its use and recommends the exclusion of ChatGPT as an accredited author in a research paper.
Conclusions: ChatGPT is a valuable tool in scientific writing, but its use should be regulated to avoid substituting the human experience and guarantee ethical and quality standards. Caution and human supervision are required to ensure the accuracy of results and recognize their use in research papers without conferring any authorship on them.

By William Castillo-González

2023-05-10 Reviews
Metaverse and translation studies: analysis of machine translation

Although translation is essential, in collaboration with artificial intelligence, for the development and success of interaction and communication in the metaverse, little attention has been paid to the direct influence of linguistic communication in three-dimensional space. For this reason, in this paper, we have analyzed different investigations focused on the metaverse, coming from various disciplines using the machine translation service. The purpose is to know the perceptions about its use and quality and thus understand its potential in virtual reality and challenges. Documents from the SciELO, Google Scholar, and Dialnet databases were retrieved. Those studies that have directly or indirectly used the machine translation tool to favor communication and interaction between users were included. The results show a positive general perception by the studies analyzed, although the imprecision of the automatic translation engines and the lack of language combinations are qualified. Lastly, the importance of studying communication in the metaverse is highlighted, opening up the number of available languages and researching the training of translation engines since the income from the machine translation market is destined to increase in the coming years because of the pace of manufacturing and the productivity offered.

By Rubén González Vallejo

2023-04-26 Reviews
Exploring the Potential of Metaverse for Higher Education: Opportunities, Challenges, and Implications

Introduction: The Metaverse, a virtual space where users can engage with each other in a variety of experiences, has gained significant attention in recent years. With the advent of advanced technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), the possibilities of the Metaverse have expanded to create new opportunities for learning and education.
Objective: This research article aims to explore the potential of the Metaverse for higher education, including its opportunities, challenges, and implications.
Methods: The article provides a comprehensive overview of the Metaverse, its history, and its key components. It then examines the potential of the Metaverse for higher education by reviewing relevant literature and analyzing the benefits that it can offer. These benefits include increased accessibility, flexibility, and interactivity, as well as the potential for immersive and personalized learning experiences.
Results: The article also identifies the challenges and limitations of the Metaverse, such as technical limitations, privacy and security concerns, and the need for digital literacy skills. It further discusses the implications of using the Metaverse for higher education, including its impact on teaching and learning, curriculum design, and student engagement.
Conclusions: Finally, the article proposes some recommendations for educators and institutions interested in exploring the use of the Metaverse for higher education. These recommendations include developing a clear understanding of the educational goals, selecting appropriate technologies and platforms, and providing training and support for both educators and students.

By Amrita Prakash, Alimul Haque, Farheen Islam, Deepa Sonal

2023-12-08 Reviews
Exploring the Transformative Role of Artificial Intelligence and Metaverse in Education: A Comprehensive Review

Introduction: This review paper provides a comprehensive examination of the applications and impact of artificial intelligence (AI) in the field of education. With advancements in AI technologies, the educational landscape has witnessed significant transformations. This review aims to explore the diverse AI techniques employed in education and their potential contributions to teaching, learning, assessment, and educational support.
Objective: This research article aims to tracing the development of AI in education from its early beginnings to its current state. It highlights key milestones and breakthroughs that have shaped the field, including the emergence of intelligent tutoring systems and expert systems.
Methods: The article provides a comprehensive overview of the various AI techniques utilized in education, such as machine learning, natural language processing, computer vision, and data mining. Each technique is discussed in detail, showcasing the algorithms, models, and methodologies used within each approach.
Results: While the benefits of AI in education are substantial, the paper also addresses the challenges associated with its integration. Ethical considerations, privacy concerns, and the need for effective human-AI collaboration are discussed in-depth.
Conclusion: this review underscores the transformative potential of AI in education. By harnessing AI technologies effectively and responsibly, educators and policymakers can unlock new possibilities for enhancing teaching and learning experiences, fostering personalized instruction, and driving educational advancement.

By Devanshu Kumar, Alimul Haque, Khushboo Mishra, Farheen Islam, Binay Kumar Mishra, Sultan Ahmad

2023-12-21 Systematic reviews or meta-analyses
Metaverse and education: a complex space for the next educational revolution

The information age, the impact of Covid-19 and the fourth industrial revolution have accelerated the processes of digitization and virtualization of society. Implemented in multiple scientific disciplines and social spaces, technological advances are projected towards increasingly immersive and interconnected scenarios. The study carried out allowed the review and produce a qualitative synthesis of the possibilities of exploiting the metaverse for educational purposes. The research was carried out based on a qualitative review design, using a predefined protocol and the use of a priori categories for the analysis of emerging codes and categories. The main results suggest that the metaverse presents various benefits, services and tools that can be applied to improve the quality and access in education. It is appreciated that the construction of an educational metaverse may be possible in the future.

By Yonathan Mario Gonzales Tito, Luis Napoleón Quintanilla López, Alfredo Javier Pérez Gamboa

2023-01-04 Short communications
10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse: a point of view

Immersive learning design is the process of creating immersive learning experiences using technologies such as augmented reality virtual reality, and mixed reality. The goal of immersive learning design is to create engaging and interactive learning experiences that immerse learners in a virtual environment where they can explore and interact with the subject matter in meaningful ways. Today, immersive learning design is used in a wide range of settings, including education and corporate training. It is increasingly being recognized as an effective way to engage learners and enhance the learning experience. In this article, we systematize 10 best practices for immersive learning design. These technologies allow learners to experience and interact with the virtual environment in a way that is more realistic and immersive than traditional methods, such as lectures or reading materials. On the other hand, 10 points of connection between immersive learning design and the metaverse. The metaverse is transforming education by promoting communication and supporting immersive learning. The metaverse is also projected to dramatically boost e-learning by making virtual learning environments more lifelike and learning more engaging and experiential. Based on this reflection, it could be stated that metaverse could be a promising tool to provide an immersive learning experience for today's users.

By Javier Gonzalez-Argote, Denis Gonzalez-Argote

2023-04-08 Short communications
Unveiling Public Information in the Metaverse and AI Era: Challenges and Opportunities

The concept of transparency is a fundamental principle in administrative management that allows citizens to access any type of information or document issued by public entities as part of their functions. This article aims to describe the transparency of public information in the era of the metaverse and artificial intelligence. The guarantee of this right implies, first, the commitment to provide public information openly and freely in all terms, without any kind of restriction and with appropriate truthfulness; second, responding to citizens in a truthful, timely and efficient manner with the aim of covering their needs and interests; and third, producing and/or capturing public information in order to achieve citizen satisfaction. The transparency of public information remains essential in the era of the metaverse and AI. While these new technological developments present challenges, they also offer opportunities to develop innovative transparency practices that can improve democracy and life in society. The era of the metaverse and AI presents significant challenges for the transparency of public information. The limitations to verify information in the metaverse and the opacity of AI pose important barriers to ensure transparency and accountability. It is necessary to develop specific transparency policies and practices for the metaverse and AI, and to promote public education on these topics. It is essential to work on solutions to ensure transparency and responsibility in the digital era.

By Martha C. Correa Moreno, Gina L. González Castro

2023-09-12 Short communications
Haptic Preservation of Cultural Ephemera: An Extended Reality Solution Using Stereoscopic Experience Replication for Victorian Parlor Culture

This study presents a solution to the problem of interacting with, while simultaneously preserving, fragile cultural heritage, such as Victorian parlor culture artifacts, which are essential cultural heritage items but at risk of damage and deterioration. The proposed multi-sensory experience uses extended reality (XR) technology, head-mounted displays (HMD) and haptic feedback via haptic gloves, providing an immersive experience that allows people to interact with these artifacts in a virtual environment. By replicating the experience of a Victorian parlor, this study provides a glimpse into the past and provides valuable resources for researchers. The proposed solution not only provides access to the public and researchers of a collection, but also addresses the conflicting demands of curators and conservators by preserving these artifacts while still engaging a modern audience. The approach mitigates incidents of further deterioration or vandalism, ensuring the long-term preservation of cultural heritage resources. Through XR technology, viewers can handle fragile examples of technology, such as stereoscopic images, stereocards, and stereographs, without risking damage to the original materials. Haptic feedback can simulate the texture of the objects, providing a more realistic and immersive experience. Moreover, this study highlights the importance of preserving cultural heritage leveraging emerging technologies and emphasizes the historical and cultural significance of these objects.

By Paige Sandheinrich, James Hutson

2023-10-02 Short communications
Communication synergy in social networks as an interactive aspect for the development of early childhood education in educational institutions in Riohacha, La Guajira

This research examines the communicative synergy on social media as an interactive aspect in the development of early childhood education. Its objective is to analyze the communicative correlation on social media and its effects on cyberbullying, sexting, grooming, vamping, among others. Additionally, it seeks to determine the conditions of social media use by school-aged children, as well as the advantages they provide in terms of message exchange with other familiar children, friends, and relatives, known adults, friends, and family members. It also aims to identify the disadvantages of social media for school-aged children, particularly regarding the risks of exchanging messages about sex and love with unknown children and adults, and describes how these disadvantages can negatively impact their emotional and physical well-being, as well as their social isolation.

By Noris Laudith Jiménez Pitre, Orlando Cárcamo Berrio, Yesica Paola Bula Amaya

2023-10-02 Short communications
Study on the impact of artificial intelligence tools in the development of university classes at the school of communication of the Universidad Nacional José Faustino Sánchez Carrión

Technological progress has led to the development of computational elements applicable in various spheres of human activity. Artificial Intelligence (AI) stands out, whose growth is transforming, among other aspects, how students experience the educational process. In this context, this study aims to evaluate the impact of the use of AI tools in university classes of students at the Academic Professional School of Communication Sciences of the Universidad Nacional José Faustino Sánchez Carrión (Lima, Peru). Following a quantitative approach with experimental scope, three working days focused on the use of three AI tools applied to the subjects of Journalistic Writing, Advertising Writing and Audiovisual Communication. Eighty-four students from the fifth, seventh and ninth cycles of studies at the aforementioned school participated. The results indicate that students value the relevance of AI tools in their academic training and professional development. However, difficulties related to internet connectivity for optimal performance of AI platforms and full utilization of their benefits are highlighted. The study concludes by emphasizing the need for more spaces for the dissemination and socialization of experiences on the potential of AI, with a view to expanding and connecting the university academic community.

By Gonzalo Junior Junco Luna

2023-11-29 Short communications
Statistical analysis of social networks as a means of communication for children in educational institutions in Riohacha, La Guajira, Colombia

Technological advancements have impacted human life in various magnitudes, influencing the social, cultural, and educational aspects, particularly among children. The study aimed to examine the influence and impact of social networks concerning issues such as cyberbullying, sexting, grooming, and vamping, among others. Furthermore, different indicators of social network incidence in the school population were explored. According to the conclusions drawn, it was found that the use of social networks negatively affects the academic performance of children in Riohacha, generating social isolation, fear, and both visual and mental fatigue. It was also observed that most children in Riohacha spend between 3 to 4 hours a day on social networks and generally do not use them to carry out inappropriate behaviors. In most cases, they also do not exchange messages or videos not suitable for their age; when this occurs, those involved are removed from their contact lists.

By Rafael Cuentas Figueroa, Glen Cuentas Correa, Suraya del Rosario Pimienta Gomez

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